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E3 has come and gone and I can't help but feel saddened. Considered to be the most exciting week for video games enthusiasts everywhere, we crave big announcements from this event, which we have received quite a number of. With that said, there is always next year, which is exactly what game design graduates should be aware of. For those who are looking to get involved in this industry, here is how you can benefit the most from E3.
Social media is just one of the many points that can make or break one's experience at E3. I believe that this is especially true when you think about the sheer number of people who use Facebook, Tumblr, and other such platforms for communication purposes. Wouldn't it make sense, then, for someone who's in game design to keep his or her massive audience updated on what happens? Suffice it to say, this process will matter in the long term.
E3 is built upon the announcements, as they relate to video games. I believe that this is especially true when given the massive amount of hype surrounding different releases. When they are given the biggest platform imaginable, it goes without saying that more people will tune in and listen. E3 is one of the best ways to get people interested in new projects, not to mention those which have already been in development, so play your proverbial hand only when the time is right.
You should also make sure that, following E3, updates are given. This event matters, without question, but the follow-through will help you get even more out of this event. When you wait too long to announce anything, whether it's in relation to video game production or what have you, you start to lose valuable momentum that could have helped you in a more ideal situation. Keep your audience in the loop, as this will possibly bring you even more success.
Hopefully these points have helped you better understand how to get the most out of your E3 experience. Many producers and developers have the opportunity to make the most out of this show, not only from an entertainment standpoint but a business-related one as well. Not only do you want to put smiles on people's faces, but ensure that advertisers, shareholders, and the like are kept happy. The more that you make out of E3, the more that you'll succeed as a game designer.
Social media is just one of the many points that can make or break one's experience at E3. I believe that this is especially true when you think about the sheer number of people who use Facebook, Tumblr, and other such platforms for communication purposes. Wouldn't it make sense, then, for someone who's in game design to keep his or her massive audience updated on what happens? Suffice it to say, this process will matter in the long term.
E3 is built upon the announcements, as they relate to video games. I believe that this is especially true when given the massive amount of hype surrounding different releases. When they are given the biggest platform imaginable, it goes without saying that more people will tune in and listen. E3 is one of the best ways to get people interested in new projects, not to mention those which have already been in development, so play your proverbial hand only when the time is right.
You should also make sure that, following E3, updates are given. This event matters, without question, but the follow-through will help you get even more out of this event. When you wait too long to announce anything, whether it's in relation to video game production or what have you, you start to lose valuable momentum that could have helped you in a more ideal situation. Keep your audience in the loop, as this will possibly bring you even more success.
Hopefully these points have helped you better understand how to get the most out of your E3 experience. Many producers and developers have the opportunity to make the most out of this show, not only from an entertainment standpoint but a business-related one as well. Not only do you want to put smiles on people's faces, but ensure that advertisers, shareholders, and the like are kept happy. The more that you make out of E3, the more that you'll succeed as a game designer.
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